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Creating healthy habits

WebMD's digital health assistant

WebMD Health Services creates and integrates personalized wellness programs for employees of large companies. These programs save on health benefit costs by helping employees reduce stress, eat well, and exercise more. WebMD wanted to shift from an emphasis on giving people wellness information to promoting behavior change. They wanted to create a self-help version of their personalized health coach offering.

The project launched just as I began working with WebMD Health Services.  I presented a design plan that called for interviewing people who used WebMD’s personal health coaching services. But the company wanted to deliver the new product in four or five months and wondered if they should use an external agency. I proposed research with the health coaches themselves to save time. We would ask them to do the best they could to represent our users–the people they talked with every day. Product management gave the UX team a green light to lead the work and define the product.

The health coach interviews revealed five key themes that guided design direction for the digital health assistant.

Summary of research with health coaches
Summary of findings from digital health assistant research with health coaches

While we didn’t have the right research to build personas, we did create a few user profiles, based on what we heard from the health coaches. This helped everyone focus on a few people to help and made us more creative.

User profiles for a digital health assistant
User profiles for a digital health assistant

I created a workshop with the research findings as the basis for group activities and invited all key stakeholders on the project to participate. I presented the findings and let smaller groups brainstorm on what would help our users most. One brainstorming activity involved a board game that simulated what it feels like to try to improve your health when you have a long way to go. People tend to put up barriers or good reasons it’s so hard to lose a large amount of weight through diet and exercise. They want to do too much and often fail, instead of starting small and building up from there.

A board game for brainstorming how to help people lose weight with a digital health assistant
A board game for brainstorming how to help people lose weight with a digital health assistant
Barrier cards for a brainstorming game
Barrier cards to encourage empathy for people trying to lose weight and be healthier.
Diet and exercise cards with various levels of effort to make it easy to start
Diet and exercise cards with various levels of effort to make it easy to start
A daily reflection on how you feel is can help people trying to lose weight
A daily reflection on how you feel is can help people trying to lose weight
The spinner for the game Choose to Lose shows your current trend
Every game has a spinner. This one selects how you are doing on your chosen diet or exercise activities

After this session, I used the feedback we got to inform wireframes that followed the main path through the digital health assistant, from set up to tracking. I also reviewed these with potential users. We recruited people locally and showed them the designs for a quick check on value and direction, since we had no time for deeper research. I evolved the wireframes into more complete designs for the product manager and delivery teams.

Choosing your goals for the digital health assistant.
Choosing your goals for the digital health assistant. You are encouraged to start small.
Rating typical diet and exercise activities to make it easier for the digital health assistant to suggest things you'll like.
Rating typical diet and exercise activities to make it easier for the digital health assistant to suggest things you’ll like.
The main tracking view for the digital health assistant with progress trends.
The main tracking view for the digital health assistant with progress trends.

The digital health assistant launched as planned, but it was clear from user feedback that we should quickly make a mobile version. Working with a visual designer, I created a few scenarios for one of our users, just to imagine how someone could benefit from having access to the digital health assistant from their mobile phones.

Brenda at home, using the digital health assistant
Brenda at home, using the digital health assistant
Brenda at work, using the digital health assistant
Brenda at work, using the digital health assistant
Brenda tracks an activity on the mobile digital health assistant
Brenda tracks an activity on the mobile digital health assistant

From there, WebMD Health Services decided to add condition management to basic diet and exercise tracking in the digital health assistant. They wanted to start with diabetes, as this is the most expensive disease for employer health care costs. Again, I proposed a design plan, and, because the UX team proved it could deliver quickly and thoughtfully, we got the time and money we needed for the research effort.

I recruited and visited six people with diabetes, at home and at work. I asked them to walk me through their day, as they manage diabetes. They showed me their supplies, how they monitor themselves, what they keep on hand, and how they handle meals. They admitted their failures and fears.

From this field study, I produced findings and recommendations.

Main themes from a diabetes field study
Main themes from a diabetes field study

I also created a “Day in the Life” for a diabetic. I discovered a range of people in terms of readiness and how much help they needed or would accept. It was clear to me that some diabetics would not respond to a digital health assistant for their condition. They were either not ready to accept their diabetes or they had already achieved a kind of zen for managing it well. Another type of diabetic was new to the condition, frightened, overwhelmed, and doing everything possible. They would want a digital health assistant very much, but as they were over-eager and trying anything, I believed that they were not the key audience to focus on. After a time, people realize they will have diabetes forever, and it becomes harder to summon the energy and determination to be good. People begin to backslide, and these were the best audience for the product–the admitted backslider.

A day in the life of people with diabetes, as they wake up.
A day in the life of people with diabetes, as they wake up.
As they eat breakfast and start work.
As they eat breakfast and start work. The two people in orange represent the best audience for a digital health assistant.
Mid-morning for people with diabetes
Diabetics do well if they eat six small meals and track their blood sugar frequently, so they have to make time for this
What lunch is like for diabetics.
Meals are full of tough choices. What lunch is like for diabetics.

I left WebMD before the completion of condition management for the digital health assistant, but it looks like they do offer this product.

WebMD's digital health assistant
WebMD’s digital health assistant

I also produced early concepts for an application to help people gradually build any healthy habit. Working with a visual designer, we created a working prototype that we tested with people who worked in the same office building as we did. One man said he quit smoking with it!

One Thing built from the work of BJ Fogg on how to form habits
One Thing built from the work of BJ Fogg on how to form habits
The idea was to give people permission to start very small and build up from there.
The idea was to give people permission to start very small and build up from there.
The app encouraged you to do just one thing at a time and find the smallest piece as a starting point.
The app encouraged you to do just one thing at a time and find the smallest piece as a starting point.
WebMD’s version of the “One Thing” concept: Daily Victory